In 1 collection by MethKing. MCGA Mod-Collection v1.1.0. 8 items. Description. With Make Calradia Great Again [MCGA] all factions and cultures finally get a new coat of paint offering a complete overhaul of toop trees and balancing. We have set ourselves the task of providing Calradia with more cultural immersion and diversity.
yes this screen is from 1.8.0 clean. year 1888, so a little bit down the road. i also made the experience that the workshops are less static on their income. mostly in a negative way. the silversmith made 800 denars at the first 2 days and then it dropped down to 200, sometimes below. never got back to 800 again.
workshops not making money. I currently have a wood workshop in Senon A brewery in sargot The iron shop in maraunmath (spelling) None have generated any capital..luckily I can Smith, but trying to establish some positive income. The main thing is looking at the villages connected to the town.
MCM supports three setting types - Global, PerCampaign and PerSave. Global are shared across characters and saves, PerCampaign are persistent within a single campaign, PerSave are stored within the save file! It provides 5 types of options: Bool. Int Slider / Textbox.
175. 145. r/Bannerlord • 15 days ago. I have 67 lords as prisoners, all from asarai and sturgia. I don't know if I should give them the good old chop chop, let em go free or ransome them. 131. 40. r/Bannerlord • 1 mo. ago.
FEATURES. Prevents loss of relation points with members of the same faction/kingdom for executing a prisoner. Adds renown for executing a prisoner ( 15 for a clan leader and 10 for others) Adds influence for executing a prisoner ( 10 for a clan leader and 5 for others) Reduces penalty with a clan for executing a member ( from -60 to -40 if the
However, if the workshop is at risk of bankruptcy (when its capital reaches 1/4 of the initial investment), it will use the revenue from selling the goods to replenish its capital. All fees will be deducted from the workshop's capital, and you will need to visit the workshop from time to time to deposit money so that it can operate autonomously.
If the towns villages don't produce what the workshop needs, it won't make anything, thus won't make money. How much the villages produce (hearth) effects how much you produce. How much your product sells also matters. Also: workshops make money in intervals, as they need time to create their product.
ftGk.